Running Cypher v2 — for GMs
How to run a Cypher Character Rulebook ("v2") table on Sheetwright. Your players' side of the changes is on the player differences page .
Availability and licensing. The v2 ruleset sits behind the cypher_v2 feature flag and is off by default — unlike the CSRD-seeded classic content, the Character Rulebook is a commercial book, so Sheetwright ships no v2 types, foci, abilities or skills. A v2 table authors its own content in the workshop from its own copy of the book; these docs stick to rules-summary vocabulary for the same reason.
Setting up the table
Pick the v2 ruleset when you create the campaign — the edition is pinned there and every member's characters must match it. The campaign page adds two v2 dials: the genre (which filters the master skill list, the genre ability lists and treatment-time expectations) and the species toggle (the optional fourth character slot). Author types with their wound capacity bonuses, freely-usable weapon and armor classes, fixed tier-1 abilities and equipment bundles; give foci their flowcharts; rank superhero types 1–5.
Announcing attacks
An NPC attack on a v2 PC is announced with its wound severity (minor/moderate/major) and, when it applies, the area flag — the GM attack form carries both. The player then chooses block or dodge on their defense card (armor modifiers, area hindrance and wound hindrance are computed for them; the shield rider appears when they carry one). Poison, psychic and other special attacks stay pool damage: use the speed/intellect damage kinds and the engine drains the Pool, converting the overflow to wounds at zero. Your direct damage entry keeps sheet semantics — a number is Pool damage with conversion, a severity deals the wound directly.
Wound bookkeeping at the table
- Shields absorb whole wounds into their own boxes (3 minor / 2 moderate / 1 major); a major breaks them, rests never clear them, and repairs are a resource-point downtime activity.
- Treatment is a healing-skill Intellect task at difficulty 0/3/6 by severity — the engine injects the difficulty; how long treatment takes is your genre call.
- Rally costs 2/5 Might (no Edge); majors rally only in superhero games (10). Guarding records a round-long party-visible stance.
- First/Last timing is recorded guidance: heavy weapons default to Last, light weapons may declare First, and out-of-order actions are noted in the log rather than blocked.
- Recovery healing follows the slot: 10 minutes all minor, 1 hour one moderate or all minor, 10 hours all moderate plus one major behind the difficulty-6 Might task — the roll happens at your table; the app takes your word for it.
Superhero ranks
A v2 superhero type's rank grants rank+1 power shifts — the same nine categories as a classic supers campaign, assigned on the sheet and applied by the engine to tasks, damage and recoveries. Assigning past the allowance is recorded as a house rule, like everything else.
Discord and AI GMs
The Discord surfaces follow the edition automatically: v2 sheets show wound rows, defense prompts name the incoming wound, /sheetwright encounter rally and the recovery healing options appear, and heavy weapons default attacks to Last. An AI assistant connected over MCP should read get_rules with your campaign id — it returns the v2 primer for a v2 table, so the assistant plays wounds and block/dodge instead of classic damage.
What the app enforces (almost nothing)
Rules are guidance: capacity overflows, short pools, tier-gate violations and off-chart picks warn and land in the character's house-rule journal. The app blocks only integrity problems — mixing editions in one campaign, flowchart cycles, healing absent wounds, unknown item vocabulary and the like. Your table's rulings are the rules; Sheetwright just remembers them.