Glossary
The Cypher Character Rulebook glossary is a term index: each game term points at the concept that defines it. Use it to translate table talk — "block", "area", "background skill" — into the rulebook's vocabulary. The concepts themselves are taught in the v2 player guide and at your table.
- ability
- Abilities
- action
- Action
- action and adventure
- Action and Adventure (genre)
- …and there's magic
- …And There's Magic (genre)
- area
- Range
- area attack
- Attack
- armor
- Armor
- artifact
- Artifacts
- asset
- Asset
- attack
- Attack
- background skill
- Core Character
- block
- Defend
- building
- Crafting
- character
- Character
- character advancement
- Character Advancement
- character arc
- Earning XP
- combat skill
- Skill
- cooperative actions
- Help
- core character
- Core Character
- crafting
- Crafting
- crime thriller
- Crime Thriller (genre)
- currency
- Currency
- cypher
- Cyphers
- cypher crafting
- Resource Points
- cypher limit
- Cyphers
- damage to NPCs
- Damage to NPCs
- damage to objects
- Damage to Objects
- damage to PCs
- Damage to PCs
- defend
- Defend
- defense roll
- Defend
- depletion
- Artifacts
- descriptor
- Descriptor
- difficulty
- Difficulty
- distance
- Range
- distraction
- Help
- dodge
- Defend
- draw the attack
- Help
- dungeon fantasy
- Dungeon Fantasy (genre)
- duration
- Time
- earning XP
- Earning XP
- ease
- Difficulty
- Edge
- Edge
- Effort
- Effort
- epic fantasy
- Epic Fantasy (genre)
- equipment
- Equipment
- espionage
- Espionage (genre)
- experience points (XP)
- Experience Points (XP)
- expert
- Skill
- explosive weapons
- Weapon
- extra action on your turn
- Action
- fantasy
- Fantasy (genre)
- First action
- Action
- focus
- Focus
- Follow-up action
- Action
- followers
- Followers
- freely use
- Skill
- genre
- Genre
- genre skill
- Skill
- GM intrusion
- Earning XP
- guarding
- Defend
- hard science fiction
- Hard Science Fiction (genre)
- heavy weapon
- Weapon
- help
- Help
- hinder
- Difficulty
- historical
- Historical (genre)
- horror
- Horror (genre)
- illumination
- Illumination
- inability
- Skill
- initiative
- Time
- Intellect
- Stat
- interacting with NPCs
- Interact
- Last action
- Action
- level
- Difficulty
- light weapon
- Weapon
- lucky shot
- Spending XP
- major effect
- Roll
- manifest cypher
- Cyphers
- medium weapon
- Weapon
- Might
- Stat
- minor effect
- Roll
- movement
- Range
- nonplayer character (NPC)
- Character
- player character (PC)
- Character
- player intrusion
- Spending XP
- Pool
- Stat
- postapocalypse
- Post-Apocalypse (genre)
- power shift
- Power Shift
- price category
- Currency
- rallying
- Rallying
- range
- Range
- ready action
- Action
- real world
- Real World (genre)
- recovery
- Recovery
- renew
- Abilities
- repairing
- Crafting
- reroll
- Spending XP
- rescue
- Rescue (genre)
- resource points
- Resource Points
- rest
- Recovery
- retrying
- Roll
- roll
- Roll
- round
- Time
- science fiction
- Science Fiction (genre)
- shield
- Armor
- skill
- Skill
- space opera
- Space Opera (genre)
- special damage
- Damage to PCs
- special rolls
- Roll
- specialized
- Skill
- Speed
- Stat
- spending XP
- Spending XP
- splitting XP
- Splitting XP
- stat
- Stat
- superheroes
- Superheroes (genre)
- swords & sorcery
- Swords and Sorcery (genre)
- take the attack
- Help
- target number
- Difficulty
- task
- Task
- tier
- Tier
- tier-restricted skill
- Skill
- touch attack
- Attack
- trained
- Skill
- treatment
- Treatment
- turn
- Time
- type
- Type
- weapons
- Weapon
- wound
- Wound
- XP
- Experience Points (XP)