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Glossary

The Cypher Character Rulebook glossary is a term index: each game term points at the concept that defines it. Use it to translate table talk — "block", "area", "background skill" — into the rulebook's vocabulary. The concepts themselves are taught in the v2 player guide and at your table.

ability
Abilities
action
Action
action and adventure
Action and Adventure (genre)
…and there's magic
…And There's Magic (genre)
area
Range
area attack
Attack
armor
Armor
artifact
Artifacts
asset
Asset
attack
Attack
background skill
Core Character
block
Defend
building
Crafting
character
Character
character advancement
Character Advancement
character arc
Earning XP
combat skill
Skill
cooperative actions
Help
core character
Core Character
crafting
Crafting
crime thriller
Crime Thriller (genre)
currency
Currency
cypher
Cyphers
cypher crafting
Resource Points
cypher limit
Cyphers
damage to NPCs
Damage to NPCs
damage to objects
Damage to Objects
damage to PCs
Damage to PCs
defend
Defend
defense roll
Defend
depletion
Artifacts
descriptor
Descriptor
difficulty
Difficulty
distance
Range
distraction
Help
dodge
Defend
draw the attack
Help
dungeon fantasy
Dungeon Fantasy (genre)
duration
Time
earning XP
Earning XP
ease
Difficulty
Edge
Edge
Effort
Effort
epic fantasy
Epic Fantasy (genre)
equipment
Equipment
espionage
Espionage (genre)
experience points (XP)
Experience Points (XP)
expert
Skill
explosive weapons
Weapon
extra action on your turn
Action
fantasy
Fantasy (genre)
First action
Action
focus
Focus
Follow-up action
Action
followers
Followers
freely use
Skill
genre
Genre
genre skill
Skill
GM intrusion
Earning XP
guarding
Defend
hard science fiction
Hard Science Fiction (genre)
heavy weapon
Weapon
help
Help
hinder
Difficulty
historical
Historical (genre)
horror
Horror (genre)
illumination
Illumination
inability
Skill
initiative
Time
Intellect
Stat
interacting with NPCs
Interact
Last action
Action
level
Difficulty
light weapon
Weapon
lucky shot
Spending XP
major effect
Roll
manifest cypher
Cyphers
medium weapon
Weapon
Might
Stat
minor effect
Roll
movement
Range
nonplayer character (NPC)
Character
player character (PC)
Character
player intrusion
Spending XP
Pool
Stat
postapocalypse
Post-Apocalypse (genre)
power shift
Power Shift
price category
Currency
rallying
Rallying
range
Range
ready action
Action
real world
Real World (genre)
recovery
Recovery
renew
Abilities
repairing
Crafting
reroll
Spending XP
rescue
Rescue (genre)
resource points
Resource Points
rest
Recovery
retrying
Roll
roll
Roll
round
Time
science fiction
Science Fiction (genre)
shield
Armor
skill
Skill
space opera
Space Opera (genre)
special damage
Damage to PCs
special rolls
Roll
specialized
Skill
Speed
Stat
spending XP
Spending XP
splitting XP
Splitting XP
stat
Stat
superheroes
Superheroes (genre)
swords & sorcery
Swords and Sorcery (genre)
take the attack
Help
target number
Difficulty
task
Task
tier
Tier
tier-restricted skill
Skill
touch attack
Attack
trained
Skill
treatment
Treatment
turn
Time
type
Type
weapons
Weapon
wound
Wound
XP
Experience Points (XP)